We believe that for most users the migration process should be smooth and most critical steps are going to be resolved automatically. Godot loosely follows the semantic versioning system, but with a project of this scale it’s impossible to move forward without implementing some changes that affect compatibility with previous releases. If you are interested in a complete list of changes, please refer to the interactive changelog, which contains links to relevant commits and PRs for this and every other release. In the sections below we will cover some of the most impactful changes that come to Godot 4.2 compared to 4.1. Remember, we are all in this together and Godot requires community support in every area to thrive. Last but not least, making games with Godot and crediting the engine goes a long way to help make it more popular and convince more people to contribute and improve Godot for everyone. Recurring donations make sure the project is sustainable and its development can be planned for years ahead.īesides financial support, you can also give back by: writing detailed bug reports, contributing to the code base, writing documentation, writing guides (for the Godot docs or on your own website), and supporting others on various community platforms by answering questions and providing helpful tips. Godot continues to grow with each passing month, and we are committed to bringing you reliable and feature-rich releases as often as we can, to facilitate creative work of game developers of all levels. Please consider supporting the project financially with a recurring monthly donation, if you are able. Thanks to user and company donations we are able to hire and sponsor a number of core contributors to work full-time and dedicate their undivided attention to the needs of the project. Please read on to learn about the most exciting additions in Godot 4.2, or click the links below to download the engine and jump straight into action!Īs a community project, Godot is maintained by the efforts of volunteers. There are many more improvements to come, as our contributors, apparently, never sleep, but for now we call it a day. We also must express our love for everyone reporting issues during the testing period and helping us make sure that thousands of Godot users get the best version of the engine we can collectively create.Īmong the changes in this release are both necessary bugfixes and exciting new features, turning Godot 4 into an even better and more polished tool for you to realize your game and app ideas. Over the course of the last 5 months 359 contributors submitted more than 1800 improvements for this release, and we cannot thank each of them enough for their dedication and relentless spirit, their trust in the project, and their generosity. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity! Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements.
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